The second key for Rochard being not used, I could easily say I lack followers. Duh.
GUYS. A WHOLE GAME FOR FREE FFS.
GO REDEEM IT NOW.
Another beautiful day in the land of the living. I am extremely busy today, I have things not only particular to my business, but to my life in general.
(This is in regards to my upcoming game)
I am currently developing the developer’s console for debugging purposes primarily. This will be extremely helpful once I get this up, I will no longer have to resort to using my IDE’s console that doesn’t really help me too much.
I am most likely going to get this done by today, I have already began getting the console on the screen and should have that done momentarily.
Doing the rest shouldn’t take too long, even though I haven’t fully structured the command system. Oh well, guess just try a “compile and error” kind of method of attack.
Its sad that I am almost to busy to type out this little post -sigh-…
I’ll post more shortly. Thanks for your patience everyone.
Currently on Project SS1 I have gotten a few things working (maybe not the way I want them to but they at least do something). After I get some more work done on some procedural generation I will pick up on the physics system. I can promise some details later but I really don’t like explaining as much as I like to show (meaning when I have some graphics I will be more willing to let you know where things are at).
*Looks at to-do list*
So I have never really worked with a to-do list simply for the fact that I never realized how much it helps you to stay focused on what you need to get done instead of just programming on random things. Seeing things that I wanted to accomplish that I actually did brings so much more sanity to my life instead of just randomly attacking parts and not really finishing anything at all.
I feel like I can let this slip through:
I am working on procedurally generated rooms, from the furniture in it, to where doors are placed. Being a pretty smart guy I realized that there is a lot of data that you can use to determine what goes into a room and where; so I realized that using bytes to represent these chunks of data was the smartest way to go. I have determined that each of these chunks of data were to be called codes (or seeds), the world will generate these codes on the fly and then each code will be read by the room to determine what will contain.
Probably one day I will have all of the codes combined into a single blotch of bytes to be read at once, but for right now I have them split up into sections based off of what kind of information they represent:
There are more codes for a room but any other codes will give up information I don’t want to let out right now.
I’ll have something good for you guys soon enough!
I apologize for the lack of updates for the project I’ve been working on. Its been a busy week for me getting business matters solved and getting some partners.
I had promised the working title on my next post but I don’t really want to release that as of yet until I have more to go off of (the story is coming together for the project as well as the development of the main protagonist (and the antagonist). What everyone can call it for now is Project SS1. I won’t say why or anything as of yet.
I’ve been busy mainly programming features into the game. Also I am working on properly documenting my code so that I don’t really forget what I am doing at any point in time. Don’t really have much time to spare to tell you what I am doing, but as soon as I do I will let you guys know.
The life of a programmer….
Tomorrow I will have a prototype build of my game and more information will be given about it.
Seeing that this will be a short post I will just make a few statements below concerning the prototype build
So the only real bit of information that I gave out was that it kinda fits under the Horror category. But its not going to be meant to scare anyone, it will hopefully do a pretty damn good job and representing something that can be scary. I can’t wait to get the first build going (I won’t compile my code tonight).
That’s all for now!
I’m pretty proud of myself for posting on tumblr in consecutive days. Normally its a few months between posts for me. Anyways, I’m out!
My game idea that I am going with..I HAVE IT! I have already begun working on the Core, Feature Set and the Game Design Document. I want to be extremely organized with this so whenever my future partner comes around the corner, he/she will know exactly what he/she needs to do.
I won’t release any information until I have a design for the main character. I have a working title for the game but its up to change. Currently I am looking for a graphic designer and someone to work on the soundtrack as well as assisting with sound effects. Next post will have the working title as well as the first design for the main character.
Sadly as a single man team I am forced to take a mixed approach for the game. I am currently acting as everything except the sound person (which I would do if it ever got to that point). I must take place as the writer, graphic designer and the programmer. So I am done writing documentation now and will put on my gfx hat (not programmer art hahaha).
Look forward for more updates, hopefully the next post will peak everyone’s interest.
Well here I am again; I am forcing myself to post on my blog more often so that I just get into the habit of doing it and posting updates. Primarily I do this so anything currently on my mind I can get off so I can start a day fresh and empty, ready for brand new ideas.
Anyways, its a pretty dirty morning (it rained all last night leaving a nice layer of muddiness everywhere). I stayed up all last night watching Indie Game: The Movie which actually ended up being a pretty honest representation of what a hardworking indie developer goes through when he/she is honestly trying to break-through into the gaming industry. My goal is to work even harder than that while still maintaining my sanity (the maker[s] of Fez seemed to definitely lose a couple of screws up top and was kinda mentally unstable by the end of it all).
I have a pretty brief list of things I NEED to do today:
The third and fourth points seem to happen often leaving minimal results to be honest. I can start something and then I see how dumb of an idea it is and then I leave it alone to really never be touched again. That is something I want to stop doing, I am considering participating in a Ludum Dare or two, but honestly I don’t want to begin something that I don’t want to polish to become a commercial game. But it actually would be a better idea to make something for myself that expresses an ideal or something that I believe in structured under a specific theme.
My mind is everywhere and I can’t seem to contain it…I don’t know if this is a flaw or has some awesome plus side to it.
So today I’ll just finish up the logo then update my tumblr profile change my profile picture seeing that I don’t like the style of my current one. I had said previously in a post of mine that I would “pixelize” myself which I was pretty much done with but can start from scratch again. Is it that important to have a pixel version of myself? Maybe not to anyone else, but to me it would definitely put a smile on my face every time I looked at it.
Also I have never really stated this on tumblr, if you would like to work alongside me on any project that [we] come up with let me know.
Artists, Graphic Designers and Programmers are welcome.
Please do read my disclaimer though….
I HAVE NO IDEA WHAT I AM DOING
Like…okay…I have a decent idea of what I am doing, but when I have to do EVERYTHING then I really don’t know where to start. I am a java programmer and go do graphics myself but I prefer to strictly code to be honest. My art isn’t programmer art its better but not to like a strictly artists’ standard. I started my own video game company not completely organized like I should have been. I just know I want to have a video game made and that it is lots of fun working with people on a project and brainstorming and seeing a game come to life from our ideas and hard work.
So definitely though, if you want to work with me on something, or you just have an idea of something I can work on FEEL FREE to give me an idea. You could be the person to spark the inspiration for me.
Back on topic now…logo…and I’m out!
I have not posted in a while simply for the fact that I am back in the land of the good ole’ US of A. I got here pretty close to a month ago and I have been settling in.
I started my own Indie Game Development Company, Anomonode Studios (everything on that is being brought up from the ground up). And I have to say that I have absolutely no idea what I am doing, after stabbing into various game ideas I come back empty handed. Website is being brought up and will be completed in a few days. Below is the link to the website (currently under construction):
Anyways, life is crazy, and I am realizing that I need a lot more help than I originally thought. I don’t even really have my business plan on paper (which is something I am needing to work on). Everything is everywhere and I am beyond overwhelmed. I can honestly only take things one step at a time right now, if I even try to go faster than that I trip over my own feet.
I had intended on posting prior to this on a project I wanted to really work on until I saw how unnecessary it is right now. If I ever decide to go through with something I will let all of you know. I will honestly try to post more now that I actually need everyone to see what I am doing.
I am beginning to follow my dreams and I can’t wait to see where they take me. This is an exciting path to be on and honestly I know that this is the beginning to many beautiful experiences.
CEO & Founder of Anomonode Studios,
Well I am the worst tumblr known to mankind. Every single one of my posts pretty much starts the same way, attempting to explain the time block separating that post from the previous post; then reassuring the audience that there will (hopefully) no longer be a long wait for the next post.
I hope to skip that part of this horrible process by instead of following suite, I will instead state the errors of my way and…OH DARN!
Anyways, I am at the point in my life where I understand the direction that I need to go in. I am 19 years old going on 20 in a month and I am transitioning from the military (Air Force) life back to the civilian lifestyle (thanks to the DOS Rollbacks).
My goal now is to put my plans of being an extremely successful programmer/game designer and an even more successful entrepreneur. I intend on doing things differently then what most people would do. Instead of doing the “typical thing” and going to college for this I want to learn myself by reading books and the good old fashioned persistence until success. Of course the persistence will be via experience, working on something until it works for me, brining forth fruit of many, many, many stacks of bills (of the dollar variety).
So currently if I want to be anything in the field of game design I must know a little bit about 3D Math, so I have picked up (and by picked up I mean purchased off of the Kindle Digital Bookstore) the “3D Math Primer for Graphics and Game Design - 2nd Edition”. This book is very well written, easy to follow and just over 800 pages!
The last point was written sarcastically because I am actually quite sad knowing how much time I must put into it. Not complaining, just noting these “growing pains” I will be going through intellectually as I read these books to learn what I need to know to get to where I need to be.
I understand the route that I want to take is the road less traveled and definitely has a lower chance of success, but if success is had there will be much. I am young, wild, and free….just kidding I actually meant to say young, motivated, and capable. I don’t care what it takes, I will make it.
The terrible feeling when you haven’t looked at your code in about a week and you feel completely overwhelmed because you didn’t write many comments and now you feel like your sense of direction is gone. EXCELLENT! Now I have to figure out what to do from here…I guess I better start looking at my code from line one and begin commenting away. ARG!!